martes, 28 de diciembre de 2010

Como modelar una cabeza de zombie en blender

 
El tutorial que te permitira explorar la anatomia no-muerta.

http://benjamindbailey.com/tutorials/sculpting_zombie_head_blender2-54.php

viernes, 24 de diciembre de 2010

B.L.E.N.D.E.R WorkStation 64bits Liberado!!!

En estas fiestas iniciativa B.L.E.N.D.E.R libera la primera beta-publica de su meta-distribucion orientada al trabajo 3D.

Proyecto B.L.E.N.D.E.R (Blender Linux Environment a New Desktop Experience for Render)
Tipo: WorkStation
Descripción: El primer prototipo conceptual de un ambiente de trabajo grafico, orientado a la creacion de material 3D.
Status: Beta-publica.
Codename: "NoCodename"

Se incluye:

Software integrado
- Blender 2.55beta - Modelamiento, animación, composición 3D
- Motor de renderizacion y plugin LuxRender 0.8 + Luxrays (SmallptGPU) - Renderizacion foto-realista
- Gimp 2.6.8 - Manipulación fotográfica
- Inkscape 0.47-6.1 - Dibujo Vectorial
- VLC 1.1.5 - Reproductor multimedia
- Gvfx 0.1.5 - Generador de transiciones en vídeo

Entorno gráfico
- Gnome 2.3 + Gnome-Shell (preview de gnome3)
- file-roller incorporado a nautilus - Compresor de archivos
- gedit - Editor de texto
- Brasero 2.30.1-2.10 - Quemador de discos
- Evince 2.30 - Lector PDF
- Chromium 10.0.621.0 - Navegador Web
- Firefox 3.6.13 - Navegador Web

Software no integrado (carpeta /opt/Soft)
- OpenCV 2.1.0-2.37 - Reconocimiento digital de vídeo y imagenes.
- Prossesing 1.2.1 - Generador 3D.
- Alchemy BETA 008 - Dibujo vectorial
- YO Frakie! - Juego
- Star Wars ARC-170 Starfighter_bySqorck.blend - demo de motor Blender Game engine.
- INSIGHT 3D, VERSION 0.3.2 - Creador de modelos 3D basado en fotografías.
- Ejemplos Proyecto Inimat

Repositorios de Nvidia y ATI y script para adobeflash (/root/flashplayer.sh)

Esperamos presentar para año nuevo la version 32bits.

Pronto estara disponible para descarga directa en http://190.208.31.2/blender/ desde chile y ya esta disponible en http://susegallery.com/a/KpMtej/blender-workstation-64bits-nocodename previo registro.

B.L.E.N.D.E.R Workstation (Visionar en la web youtube para ver notas extras)



Link Oficial

Nuevo y variado material genetico digital

Nuevo y variado material genetico digital: "
Después de la exitosa prueba con el material encontrado de la criatura Jewing, fue posible descifrar el genoma de estos enigmáticos seres y hoy en día el proyecto Inimat, cuenta con una lista de seres clasificados. pronto se realizaran nuevas pruebas de render con la estación el hormiguero y su proyecto LuxRenderFarm.


"

jueves, 23 de diciembre de 2010

Blender graficando un concierto

El grupo experimental The Surfstones para su tema “Celestial journey” eligio a blender para crear la gráfica proyectada a sus espaldas, la cual desplegó en un concierto. es interesante el hardware que se uso para esta tarea una maquina llamada picturall conectada a 6 proyectores. Este esfuerzo fue realizado por 5 estudiantes de Kaustinen College Of Music durante un mes y medio.

lunes, 13 de diciembre de 2010

GNU Video FX 0.1.5 en repositorio para OpenSuse 11.3 y fedora 13

GNU Video FX 0.1.5 en repositorio para OpenSuse 11.3 y fedora 13: "
Ya se encuentra disponible el software GNU Video FX 0.1.5 en formato rpm, para OpenSuse 11.3 y Fedora 13, gracias al servicio de construcción build.opensuse.org este nuevo repositorio sera usado para la mantención de paquetes para la iniciativa B.L.E.N.D.E.R.

Dicho software pronto sera incluido en B.L.E.N.D.E.R Workstation 0.255.2 distribución pronta a salir a través del servicio SuseStudio

"

martes, 30 de noviembre de 2010

Edición de vídeo profesional OpenSource - Ligthworks liberado


Hace unos minutos se desenterró un nuevo compone para la iniciativa, se trata de un componente que trabaja dentro de la moviola, creado por un grupo de investigación conocido como EditShare, Ligthworks al parecer es un editor de vídeo profesional que momentáneamente no esta disponible para la Isla (GNU/Linux) solo para la difusa plataforma W*nd**s donde se puede descargar la primera beta oficial, registro previo. para el soporte se hace necesario obtener un pack de codecs conocido como Matrox, pronto daremos reportes de la experiencia de uso.

Cabe recordar que aparte de las caracteristicas técnicas de ligthworks comentadas en la bitácora, una larga lista de producciones de cinematográficas fueron usadas con esta herramienta y varios creadores de contenido ya la tienen implementada.

Some of the productions edited on Lightworks:




Shutter Island Centurion
The Departed The Good Shepherd Bruce Almighty Evan Almighty Just Married Win a Date with Tad Hamilton The Vision The Phanton of the Opera Monster in Law The Libertine Proof White Noise The Hitchhiker’s Guide to the Galaxy Dirty Pretty Things The Aviator Hollyoaks Lock Stock and Two Smoking Barrels Road to Perdition Moulin Rouge Cheeky Revolutionary Road Dance Flick Crime and Punishment 28 Days Later The Odyssey Humpty Dumpty The Dancer The Dark Godsend

Japanese Story Johnny English Laws of Attraction Little Black Book Millions Mrs Harris Nanny McPhee On a Clear Day Pride and Prejudice Shopgirl The Rainmaker The People vs Larry Flint Pleasantville Romeo + Juliet Scream The Truman Show Last Chance Harvey Mamma Mia The Wings of the Dove Stage Beauty Sylvia Trauma Oasis – Lord Don’t Slow me Down Led Zeppelin – The Song Remains the Same The McCartney Years Pulp Fiction Mrs Doubtfire Heaven & Earth The Pelican Brief Gangs of New York
Notting Hill

Kalifornia
Braveheart Batman Forever Con Air Good Will Hunting The Horse Whisperer Brookside Cracker Bringing Out the Dead Home & Away Kavanagh QC Mission Impossible Jerry Maguire Kiss the Girls Goodfellas Raging Bull LA Confidential Captain Corelli’s Mandolin Cider with Rosie Laws of Attraction Crocodile Hunter Croc Diaries Victoria & Albert
Gregory’s Girl Heavenly Pursuits Bloody Sunday Road Dogs The Hole Doctor Sleep Chicago Femme Fatale Soloist

A recent list of Lightworks users:
Czech TV Telfrance, France Dassault, France SAV, France Grid, Belgium Francx, Belgium ERTU, Egypt Lime Pictures, UK LJB, Libya Pace, India RTV Ljubljana, Slovenia Falcon Hill, USA EPS, USA Sikelia, USA Merlin Films, Canada Hireworks, London Robobuild, London DOM Film, Russia Poppy Films, London Stein Films, London On Sight, London Empire Studios, Egypt Sams Post, Egypt Somos, Hungary Channel 7, Australia Shark IT, Australia Coachhouse, London BFDC, Bangladesh Finito, Thailand Mekaniken, Sweden Orchestra Blue, South Africa The Van, Netherlands Cine Editing Services, Canada Nant Films, UK Touches, Hong Kong Video Enterprises, Greece Fairlight, Japan Perform, London Brian McCue, USA Konchalovsky Loopline, Ireland Walls Lough, Ireland Flashcut, Canada Blackmore, UK Postworks, Australia Milton Field, UK Film und Ton, Germany Inhouseproductions, Switzerland Groenewegen AV, Netherlands Van Der Belt Productions, Netherlands Ping Pong, Hong Kong Nicolini, Italy Platinum Films, UK The Joinery, Australia

domingo, 28 de noviembre de 2010

Blender + linux + Kinect = Escaneo de movimiento. Segunda parte

El Ojo - Reporte 3: Era cosa de tiempo que los científicos dedicados a la forja (blender) hicieran algo con el material encontrado. la integración de este extraño dispositivo conocido como kinect. podemos ver un vídeo con una demostración reciente. se ve muy prometedor tener un equipo de captura de imagen a bajo costo.


miércoles, 24 de noviembre de 2010

Blender + Android = Juegos 2D

BlenderDroid

 Es increible cuando vemos que las tecnologias libres se fusionan en esta gran licuadora llamada Blender. Rubén López nos explica como hacer juegos para Android con Blender, alucinante

http://organicandroid.blogspot.com/2010/11/creating-2d-games-with-android-and.html



jueves, 18 de noviembre de 2010

Blender + linux + Kinect = Escaneo de movimiento

El Ojo - Reporte 2: Una nueva tecnología salio a la luz, aparentemente fue usada en alguna clase de sistema de entretenimiento, se presume que estaba ligado a alguna mega-corporación, como la minera Weiland-Yutani o la corporación científica Massive Dynamics, por lo que podemos ver esta compañía conocida como Micr*s*** (el resto de las letras del dispositivo están borradas por su antiguedad) desarrollo una cámara con sensores infrarrojos que pueden medir la distancia y posición de objetos, se encontró un videotape con las pruebas de un ingeniero realizando pruebas, las imagenes son inquietantes, de todas formas se plantea posible una interacción con la forja a través de drivers Nohack opensource que funcionarian de forma nativa en La Isla.


 

Descripcion del driver:

"OpenKinect es un driver Open Source para poder controlar Kinect al conectarlo a una PC (y potencialmente, cualquier dispositivo que cuente con un compilador C/C++). OpenKinect NO ES un hack a Kinect, ya que no modifica el hardware de ninguna manera. De la misma forma que con los drivers Open Source de tarjetas de video, tarjetas de red, etc. que no son proporcionados por el fabricante, OpenKinect fue desarrollado mediante ingeniería inversa; es decir, analizando las señales desde y hacia la PC que pasan por la interfaz USB."

Otros reportes de El Ojo y la iniciativa ver aqui
Resumen y evolucion de drivers para llegar a OpenKinect 

martes, 9 de noviembre de 2010

Edición NO-lineal profesional en linux 2011

Por fin se revelan las fechas, para la salida del editor de vídeo No-Lineal Lightworks, pero que tiene que ver con Blender, directamente nada pero el echo de que se libere este software como open source, se cubrirá otra de las áreas mas complicadas dentro de la post-producción libre, el trabajo en vídeo y la compatibilidad de formatos, cámaras y cosas que abundan exclusivamente por los mundos dominados por Adobe, Apple y Avid. Me pongo soñador y ya veo el día en que Blender sea la plataforma de VFX por excelencia para Ligthworks, a falta de un proyecto libre que emule After effects o motion. Gimp y Inkscape avanzan y lo seguirán haciendo. ¿Esto mejorara o aniquilara las actuales aplicaciones de manipulación de vídeo libre como KDEnlive o OpenShot? eso lo dirá el tiempo.

Blender Video compositor (un embrion con tremendo potencial)

Oficialmente saldra la versión de Ligthworks para windows beta pronto, el día 29 se espera y para Linux y OSX el próximo año.

---------------------------------------------
Hello again, from the Lightworks Development Team
It has been an exceptionally busy few months as we move toward the first public release of Lightworks Open Source. 


Since the landmark Lightworks Open Source announcement (April 2010), we’ve had over 1700 developers and 20,000 editors sign up for the program. With many new features close to finalization, we have embarked on a comprehensive beta testing program, putting Lightworks through its paces and the feedback we have received so far has been excellent.




Lightworks for FREE ... just in time for the holidays!

It is with great pleasure that we take the first step in the roll out of Lightworks Open Source and deliver the free download to you! On November 29th, the free download will be available exclusively to those who have registered. An email will be sent to you with detailed download instructions. Lightworks developers have been working day and night to develop a variety of enhancements for the new NLE.

Application Features

Capture and Playback
  • Edit While Capture, Firewire, SD (analogue and digital), HD-SDI with optional I/O cards
  • Full-screen, real-time SD, HD, and 2K preview playback on desktop display, Dual HD-SDI and DVI for Stereoscopic playback
Editing
  • Resolution, format and codec independent editing
  • Edit at 23.976, true 24, 25, 29.97, 30, 50, or 60
  • Advanced multicam editing with unlimited sources
Effects
  • Real-time effects in SD, HD and 2K
  • Field or frame based varispeeds*
  • Keyframe graphs
  • Effects layers with node-based layering tool
  • Multiple real time primary and secondary color correctors
Tools
  • Multitrack audio mixer with full bus routing and multiple mixes
  • Customization templates for Avid and FCP shortcuts
  • Voiceover tool for adding narration directly to edit
  • Shot sync - sync two sources for playback comparison
  • Customizable BITC timecode and film footage overlays
Film
  • Support for 35mm 3-perf, 35mm 4-perf, and 16mm-20 and mixed film formats
  • View feet and frames in edit
  • View keycode and ink number
  • 24-fps EDL import, export and conversion to and from 29.97 fps
  • Import ALE, FLX, and CSV files
  • Cut list, change list, optical list, pull list, dupe list
3rd-Party Support
  • Inscriber Titlemotion, Boris FX, Combustion, After Effects, Premiere Plug-ins, Sapphire, Digital Fusion
  • Support for any application that can exchange AVI, MXF and QuickTime files
Collaboration
  • Advanced Shared Projects with real-time review*
I/O Support
  • QuickTime, MXF, AVI, DPX, DV, DV50, DV100, H.264, Uncompressed, OMF, AAF
  • Avid DNxHD*, Apple ProRes*, RED*, AVC-Intra*, AVCHD*, XDCAM HD*, XDCAM EX*
  • Stereoscopic support for independent Left and Right files*
  • Telecine 29.97i to 24p pull down removal
  • 30fps and 25fps import to 24fps project

New Features
  • New and intuitive user interface
  • Basic wizard for user orientation
  • Avid and FCP keyboard shortcut preferences
  • Integrated help with indexed Lightworks User Guide
  • New style ‘bins’
  • On screen console controls
  • Full screen video on single or secondary displays
  • Advanced EditShare Project Sharing*
  • Native support for Apple ProRes, Avid DNxHD and AVC-Intra*
  • Native support for RED R3D files and RED Rocket cards*
  • 10bit and 16bit DPX support
  • H.264 and AVCHD support for DSLR cameras
  • Stereoscopic import and editorial support*
  • Stereoscopic output through SDI and DVI (dual stream, side by side, anaglyph)**
  • Native 2K resolution support
  • Output through DVI in different resolutions up to 2K
  • New project browser
  • Windows 7 support (32bit and 64bit)
*Options available through the Lightworks Store
**SDI Output requires optional I/O hardware 


Platform Support
We are still receiving questions regarding OS support for Lightworks. Currently, Lightworks runs on Windows 7 32-bit and 64-bit, and Windows XP 32-bit. We are looking to port it to Linux and OSX, but this won’t happen until late 2011.


Minimum Specifications
 
These are the minimum recommended specifications for running Lightworks optimally:
  • A PC computer with Intel Core Duo, Intel Xeon, or AMD processor
  • 2 GB of RAM (3GB recommended)
  • A PCI Express graphics card with 256MB memory or higher
  • A display with 1024 x 768 resolution or higher (1440 x 900 or higher recommended)
  • Windows XP Professional SP2 or Windows 7 (32 bit or 64bit)
  • QuickTime 7.6.6 or later
  • 100 MB of disk space required to install Lightworks
  • Dedicated media hard drive (7200rpm or higher)
We want to hear from you!
We’re looking forward to your feedback and welcome any comments or suggestions on where we can improve. Please contact us on lightworks@editshare.co.uk.

---------------------------------------------


Neil Marshall’s Epic Thriller Centurion Takes Lightworks into Battle

Director Neil Marshall’s latest adrenaline-fused thriller, Centurion, relays a gripping 2nd century battle between Romans and their savage enemies – the Picts - lead by Pict Warrior Etain (Olga Kurylenko). Following a bloody Pictish raid and ambush, Quintus Dias (Michael Fassbender) focuses his efforts on protecting his Roman platoon, while attempting to rescue his captured General behind enemy lines.
Centurion was filmed across the snow-lit Scottish countryside from February to April 2009, and cut at Goldcrest Films in Soho, London. Editor Chris Gill worked with 2 assistants and a VFX editor to conceive Centurion’s powerful storyline, and then brought the film to life using 3 Lightworks systems connected to shared storage.

Conquering the Roman Empire
Editor Chris Gill is no stranger to cutting ominous box-office hits, as his past credits include the critically acclaimed 28 Days Later and its sequel, 28 Weeks Later. “Centurion’s subject matter made it a perfect fit for Lightworks. It required multiple cameras to catch all angles of action. Same thing for 28 Days Later… 33 cameras were required for a sequence that lasted only seconds. For films like these - for the sheer volume of material – Lightworks is fantastic,” Chris said.


The Lightworks system includes advanced multi-camera editing with unlimited sources and dual-SDI outputs. Editors can simultaneously view source angles in sync with the edit. A fast camera-to-edit solution goes hand-in-hand with multicamera capabilities - a must for Centurion’s monumental battles. “Speed was crucial for my editing. Lightworks has no competition when it comes to speed – it is truly the quickest and simplest way to shoot and edit organic footage,” Chris added.


No action shots would be complete without orchestrated sound effects to heighten audience emotion and tension. Lightworks offers advanced sub-frame audio editing, direct-to-timeline voice over tools, Mackie protocol support, real-time playback of mixed sample and bit rates, and guaranteed real-time multi-track audio - ideal for matching rhythm drums alongside Centurion’s bloodspattered battle sequences.


“Music is always a big issue for the editor and when dealing with fight scenes of a large proportion, it is crucial for impact. Lightworks tells me if any portion of my multiple layers of audio tracks and video are not in sync and I can easily go in and fix them. It saves me so much time, and I never have to worry about it,” Chris commented.

"Side by Side we battle onward"

“People can be reluctant to switch editors. If you haven’t tried Lightworks - I highly recommend it. I never have to worry about syncs and it never crashes. It’s unbelievably reliable and its versatility helps craft extremely powerful stories – no matter the genre... I look forward to seeing its success in the industry build with technology enhancements yet to come,” Chris says.


Centurion was released in the U.K. in April 2010, and worldwide in August 2010. For more information on Centurion, please visit:http://www.patheinternational.com 


About Lightworks technology
Academy® and Emmy® award-winning Lightworks was introduced to the editing scene in 1989 as the most advanced professional editing system on the market. Its intuitive controls, real-time synchronization, and multi-camera ingest and editing features still remain unmatched by top industry players. The Lightworks system is regularly utilized by a variety of award-winning editors, including Thelma Schoonmaker (Shutter Island). For a list of Lightworks users and productions, please visit: http://www.editshare.com


Building upon blockbuster-buzz, including Centurion and Shutter Island, EditShare announced plans to make Lightworks into the most advanced Open Source editing solution available in the industry at the National Association of Broadcasters Convention (NAB) in 2010. With a free Lightworks download made available to all customers, users are able to familiarize themselves with the Lightworks editing system and its multitude of features including: true shared projects, instant save, 3D editorial functionality, Universal Media File support, native RED editing, native 2K support with DPX and RED, native DNxHD and ProRes support, dual outputs, and a format-independent timeline.


“This is the holy grail of NLE announcements. Anyone that was ever reluctant to switch editors should truly reconsider,” said Gill. “Lightworks already provides so much creativity because of its ease of use and phenomenal speed. Going Open Source brings a whole new level of creative flexibility to the table. I look forward to utilizing these new features and seeing its success in the industry continue to build.”


For further Lightworks information, including Open Source, please visit: http://www.editshare.com.

domingo, 7 de noviembre de 2010

Disponible presentacion Iniciativa B.L.E.N.D.E.R en barcampsantiago

Sintel El Videojuego


Ya empezo el desarrollo del video juego basado en Sintel, otro spin-off tal cual como paso con Yo Frankie extraido de Big Buck Bunny.


Elephants Dreams 3D

El año del 3D y ya podemos disfrutar en este formato, del primer experimento de animación de la fundacion Blender, eso me recuerda ya con nostalgia aquel primer articulo que escribi en mi blog personal (http://brevisnomicon.blogspot.com/2007/06/el-cortomaligno-de-la-semana-nos.html) hace nos 3 años, para un viaje al pasado, esta el O.S.T y el making de ED.

Así que solo debo comprarme unas gafas azul/rojo. fabor ver en youtube ya que ha se puede ver las opciones 3D.

I Move On (Sintel's Song) :: Official Music Video



"El video clip oficial de Sintel"

jueves, 21 de octubre de 2010

Boot Usb sin Boot USB

Este codigo nace en base a la necesidad de correr una distro por USB creada con SuSeStudio en una maquina sin la capacidad de hacer boot USB, sobre un sistema preinstalado y con grub.

  1. Crar Stick USB en SuseStudio
  2. Descargar imagen y descomprimir a tipo RAW
  3. ejecutar escrip sobre imagen Ej: BlendCREATE.sh imagen.raw
  4. Automatizado: El script descomprimira copiara el boot de la imagen dentro del grub del sistema base (Fedora 13). luego agregara una entrada al grub de ese sistema con el nombre de la imagen
  5.  rearrancar la maquina con la Distro USB previamente grabada en el pendrive y seleccionar en grub su entrada correspondiente, lo cual hara que se carge un preload basado en Kiwi de opensuse, quien scaneara en busca de un sistema en USB y lo arrancara
Nota: La entrada identifica exactamete a la imagen con la cual fue creada otro pendrive no es compatible de momento


#!/bin/bash
ls $1
dd if=$1 of=/dev/sdb bs=4M
umount /mnt/if
mount -oloop,offset=32256 $1 /mnt/if
rsync -av --progress /mnt/if/boot/ /boot/$1/
cp /boot/grub/menu.lst /boot/grub/menu.lst.RESP
cat /boot/grub/menu.lst | sed '/B.L.E.N.D.E.R/d' > /boot/grub/menu.lst.NEW
echo --------B.L.E.N.D.E.R----------- >> /boot/grub/menu.lst.NEW
echo title $1 >> /boot/grub/menu.lst.NEW
echo 'root (hd0,0) #B.L.E.N.D.E.R' >> /boot/grub/menu.lst.NEW
echo kernel /$1/linux.vmx vga=0x314 loader=grub splash=silent showopts >> /boot/grub/menu.lst.NEW
echo initrd /$1/initrd.vmx >> /boot/grub/menu.lst.NEW
cat /boot/grub/menu.lst.NEW
cat /boot/grub/menu.lst.NEW > /boot/grub/menu.lst

LuxRender Update 0.7.1 Released

LuxRender Libera nuevo Update.

LuxRender Update 0.7.1 Released: "The LuxRender have released an update containing a number of bug fixes and some new material options. Changes since v0.7 (mostly bug fixes and a few worthy new features):
  • new icons set by patro
  • use QBVH instead of Grid as last resort accelerator for the mesh shape
  • fix default extension when saving a FLM file
  • new luxconsole option to force writing the flm file to disk prior to transmitting it over the network
  • lots of point light fixes, most notably with IES data (finally works as expected)
  • spot light fix
  • photon map improvements
  • stop using OpenGL in the GUI (the –noopengl option to luxrender is no more)
  • new velvet material
  • new mattetranslucent option to enforce energy conservation
  • new option to the glossy material to get a more velvety look
  • fix volume grid crash
  • fix loopsubdiv UV interpolation bug

    Download the update here.
    "

Sintel: Soundtrack Sintel Download

El Soundtrack de Sintel ya esta disponible para su descarga.
"Complete score available for download
Hey folks! Jan here. It has taken me a bit longer than expected, but I finally got everything together for the traditional mini-album release of the film score. This time, the bundle even contains a few additional goodies, which I really hope you’ll like. But first things first:


The score



 
This 9-track EP contains every bit of music from the film, including the trailer cue, the DVD menu music, and of course the credits song. Since a lot of people wished for a lossless format, I’ve prepared both 192 kbit MP3 and CD-quality FLAC packages this time. Grab ‘em while they’re hot:




The cover was done by Nick Bueltge (thanks!). Click on it to see the full-res version. The music is distributed under a CC-BY-NC-ND 3.0 license.



“I Move On”: The official music video



I’m really excited that Colin agreed to put together a music video for the credits song! You can watch it on YouTube (download versions will follow):





MTV, here we come! (What’s that you say? The last music video was seen on MTV back when Billy Joel still had hair? Curse you, zeitgeist!)


“I Move On” lead sheet



Lastly, a few of you asked me about sheet music for this song, so I decided to give my rusty LilyPond chops a workout and put a basic lead sheet together. Here goes:


I think it came out halfway nice, but if some engraving jedi among you wants to try his hand at improving the layout, be my guest.

That’s it, I hope you like the music! All of these files can also be found on my website. If you have any questions or suggestions that don’t fit in the blog comments, just drop me a line or catch me on Twitter.
"

SuSe studio: New Preload ISO build format

Suse Studio integra la posibilidad de generar Pre-Isos, literalmente se siente como un instalador automatico, el que vuelca el contenido del CD a un disco duro de forma directa y rapida (Destruye los datos existentes) 

"New Preload ISO build format
A common use case in Studio is the creation of hard drive images for preloading systems. This is great for setting up, say a computer lab or a server farm, where you want all systems to have the same software and configuration. It is also a step that system hardware vendors (OEMs/IHVs) often include in their production process.
SUSE Studio makes the creation of these images easy, but it's a bit more tricky to get them on to your target system. One way is to use a boot disk, like a Live CD/DVD or Live USB stick, and then dd the image to the target hard drive. This can be largely automated with a smart boot image (such as this) that can, with a bit of scripting and setup, automatically load the image from a server via the network and write it to the target drive (eg. dd over netcat). Unfortunately this does not work in networkless environments and may not be worth the effort if applied to just a couple of systems.
Fret not, for we have added the new Preload ISO build format to facilitate this process. A preload ISO is simply a Live CD/DVD that contains the preload hard disk image. When booted, it overwrites the target disk (after user confirmation), verifies the checksum, and then boots directly into the freshly loaded system. A word of warning - this format is meant for preloading and hence will overwrite all data on the target drive. Do not use this on your system unless you want to perform a clean installation! It is currently available for all base systems except SLE10.
Here's how it looks like in Testdrive. Choose the 'Install/Restore' option when booting up:
There is a confirmation prompt before it overwrites the target drive:
If you have more than one disk available, you can choose it from the list:
We think this will be a very useful format for system admins, ISVs/IHVs, and other users that require preloading. For those who have been asking for this in Studio - we hear you, and now it's here!

James Tan Via BlenderNation
"